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Xcom enemy within second wave best options

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Aim and Mobility penalty scales linearly with damage taken. Loading a saved game will reset the random number seed.Īny wound taken in combat will degrade soldier's aim and mobility. (For example, Field Medic cannot be randomized). In general the list of randomized perks is different than in vanilla. Soldier stats at level-up are randomized.Įach soldier's training tree will be partially randomly generated. Selecting this option will revert to fixed starting stats for all soldiers. By default soldiers will have randomized but balanced starting stats. Rookies' starting starts are fixed at the averages of soldiers' typical ranges. The funding offered by individual council members is randomized. Displayed damage on item cards will correctly reflect this setting. In Long War, all Second Wave options are available from the start.